I've been asked to recreate this holographic foil effect on a 2d plane:
https://media.giphy.com/media/dqLLqZVJtSb0Jwac64/giphy.gif
Specifically the specks picking up different reflections as the card turns.
I think I've got quite close using the Metallic Flakes setting in a Redshift Car Paint shader:
https://media.giphy.com/media/H0ZlEwWe5YDRQKGZeS/giphy.gif
But I really want to be able to define my own noise / pattern.
In this example the reflections are following a pattern that changes with the angle of reflection:
https://media.giphy.com/media/6SygzX0SItLkkwTJvh/giphy.gif
Does anyone have an idea how I would achieve this?