Hi Dr. Sassi,
I want to share what I have done with the vertex map technique and resolve one problem with this solution.
https://youtu.be/-w2yPYcm8SY
What I have now is for my sufficient. I think I don't need complex self-shadowing because as you can see in the example there is a solid black toon shadow,
that covers this area of the model.
But there is one problem.
There are two options connecting to Plight
- if from node "Point" I connect Point normal to Normal in Plight - Light rotation is working, moving object is working, rotating object is not working;
- if from node "Point" I connect Point position to Normal - Light rotation is working, Moving object is not working, rotating object is working;
and in both cases, deformers don't work.
here is a screen capture:
https://www.dropbox.com/s/nvckyml24lzzjj8/Desktop%202023.02.10%20-%2013.01.34.01.mp4?dl=0
this is the moment I hit the wall - is there any solution to resolve this problem?
I'm asking because I will use it on animated characters.
thank you for all your help
All the Best.