Thanks for the fast response. I expect I could figure out the shader graph and how to add alpha transparency manually. I was mostly asking if there was some option I was missing for USD import so that the USD file would display properly when read into Cinema 4D. It sounds like there is not, so this seems to be a regression - C4D used to read in this type of USD file and display it with cutouts. So, as you advise, I've reported this as a bug (well, a "suggestion" - there doesn't seem to be a way to report a bug?): https://support.maxon.net/hc/en-us/requests/657464
I hope it's a help. I love C4D's intuitive nature (I'm testing as part of my work at NVIDIA), sorry to see this part of the USD importer no longer work correctly.