Ahh, amazing!
I'm going to test out this file, thank you for your experience and willingness to help!!
Latest posts made by object-kind
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RE: Consistent line width/weight while moving in "z" space new Redshift toon shader
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Consistent line width/weight while moving in "z" space new Redshift toon shader
Is there a expresso code to make the new Toon shader in Redshift be the same thickness when zooming in "z" space.
I think you could do a expresso in the standard renderer but looking to do it when using Redshift.When I zoom out the line thickness or weight gets all thick, then when I zoom in the line gets super thin.
Any suggestions would be very appreciated. -
RE: Share custom viewport layout within a C4D file?
Oh, shoot!
It seems like such a simple thing.
Thanks for you quick response, really appreciate it! -
Share custom viewport layout within a C4D file?
Hello!
I know how to save a custom viewport layout on my computer, but is it possible to save a custom layout within the C4D scene/file.
If I shared that C4D file with someone else when they went to open up the shared file it would open up with my custom save layout with out having to navigate to a custom preset I shared with them.
This has to be possible, right? -
RE: Xpresso that has a switch to control the Output width and hight?
God idea about the Take system!
Thank you! -
Xpresso that has a switch to control the Output width and hight?
Hello, is it possible to set up a null with Xpresso that has a switch to control the Output width and hight?
I want to set up a template the has different aspect ratio's and can switch output sizes from one to another, like 16x9, 9x16, 4x5 and so on.
Many thanks! -
RE: Candy bar break, two questions.
Thank you!!
These are great examples! It's gonna take me a while to understand how the Mograph tag has been assigned to the left and right side of the bar.Thank you Dr. Sassi
And thank you for the other file you replied to (the string and ornament)!!! -
Candy bar break, two questions.
Hello,
Two questions:
I'm trying to rotate the two pieces of the candy bar (on the X and Y axis) just after it breaks apart. Currently a Voronoi fracture is making this happen, but its on just one piece of Geo.
Would I need two pieces of Geo with opposite sides?The other question is, how do I control where the Voronoi fracture is effecting the bar. For an example, if I wanted a thin membrane around the outer edge of the the bar not to be effected by the Voronoi fracture.
https://www.dropbox.com/s/o3tkucxkiv4cicy/Screen%20Shot%202023-01-05%20at%201.27.19%20PM.png?dl=0I have copied a DB link to a .C4D zipped file below.
https://www.dropbox.com/s/eu5o1wrol3dymda/Candy%20bar%20BREAK.c4d.zip?dl=0
Thanks in advance!!!
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Dynamic string that holds an ornament and swings in a realistic way.
Hello,
I’m using R25,121
I’m trying to make a dynamic string that has an ornament attached at the end of it.
Ideally I would like the whole set-up to be dynamic, meaning the torus at the end of the string and the ornament will react to one another, I have tried a tutorial that uses dynamic chains and I thought I could modify it to be a string (see DB link)
It kinda works, but only when I reset the playhead back to 0 (see image link)
https://www.dropbox.com/s/2a4bnfvtbabt782/Screen%20Shot%202022-12-22%20at%2010.09.21%20AM.png?dl=0
I know in 2023 there is a new rope simulation included, but is this possible in R25?https://www.dropbox.com/s/mufgst8nbfp2qty/Dynamics%20chain%20rope%201.c4d.zip?dl=0
Any suggestions would be very helpful!
Thank you!