Hi Dr. Sassi,
Thank you very much for your guidance! Sorted
Hi Dr. Sassi,
Thank you very much for your guidance! Sorted
Hi,
I'm wondering if someone could provide guidance on using X-Particles and Cinema 4D's built-in particle emitter.
I have a stream of particles emitted towards a disc, which has a small circular aperture in the center. I'd like those within the confines of the aperture radius to pass through - this I have achieved, but those that lie outside of the aperture radius to be killed off once they collide with the disc. How can I achieve this?
I've noticed that the XP Kill and Destructor tools only allow particles to be killed within a box or sphere. Is there a way to select a different shaped volume? For instance, I considered placing a tube in front of the aperture so that particles would be destroyed upon entering, but I haven't found a method to do this. Is this something that requires Xpresso? I don't have any experience with Xpresso.
Thanks!