The following situation:
A cylinder object is extruded along a hair object using a spline wrap modifier. I would like to control the strength of the extrusion via effectors, so that each cylinder takes on different lengths of the spline (hair object).
Unfortunately, controlling the effect with the help of the hair properties does not work as desired. This modifies the scaling of the hair splines rather than the scaling of my cylinders along the splines.
Hence the question:
Is there another approach to individually modify the extrusion of my objects with the help of effectors (e.g. shader effectors)?
Thanks a lot for pondering!