Trying to make stained glass and am wondering if there is a way for the RS Environment to only be visible after hitting the color of the stained glass. Trying to make only the image and colors through the stained glass visible and not the giant back light behind them. Currently I'm backlighting a material with back light and transmission turned up with PSD as the color.
Posts made by people-drama
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Redshift Environment only visible through material
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Camera Shader in Redshift
Is there a way to get the camera shader that works in the Physical Renderer to work in Redshift. Have some orthographic cameras that I'm trying to align in a material on a plane for export and I can't figure out a workflow to get the redshift camera feed on to a plane. This works in standard and physical render but not in Redshift.
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Frontal UV Exporting AOVs without noise
I am trying to export my scene onto the UV of my object that I am then going to projection map back on to the object in real life. I am using baked sets and it's all working except that the AOVs are very noisy. Here is a an example: https://www.dropbox.com/scl/fi/0iy0o2rhthjn5w3k4e198/Frog_0001_AOV_Default_remesh_DiffuseLighting0003.tif?rlkey=wc1kv7gkiar4g9nieub0q4qkg&dl=0
I need to use a frontal UV projection and am wondering if there is a way to get the frontal UV to not get all noisy. When I export with a different UV it isn't noisy but all the content from the client has already been made for a frontal perspective.