Sorry yes, I meant un-triangulate, it must have auto-corrected it.
When you say you need a file do you mean a screenshot of the settings in Maya or an exported fbx file?
Sorry yes, I meant un-triangulate, it must have auto-corrected it.
When you say you need a file do you mean a screenshot of the settings in Maya or an exported fbx file?
Thank you for your reply. I did try triangulating the model but nothing happened at all.
I also couldn't see a triangulated check box (although I'm using Maya 2016)
I wonder if somebody could help me please. I’ve recently bought Cinema 4D (after years of using Maya) but I now need to get all of my models into C4D and am having some problems.
I tried exporting them as .fbx but when I add a texture the models end up with completely messed up geometry, there’s triangles jutting all over the place that cast odd shadows on the models. I also tried .obj but then the entire scene is just one object. I also tried .abc for animated scenes but some of the models appear to have a speckled appearance to them that wasn’t there before. If I view the model in the viewport it all appears to be okay.
Also if I apply a texture to one part of an imported model it applies it to the entire model because it sees it as one object, how can I get it to see each element of a model separately?
Also none of the imported models will render in Red Shift.
Please can somebody help with this as I’ve got hundreds (if not thousands) of Maya models that I need to get into C4D.
Thank you