Hi,
How do you flatten the underside of the stairs? Do you include the central wall and a flat surface within the lattice?
Is it normal that I only have the photo and not the scene file for the last image?
Thanks
Hi,
How do you flatten the underside of the stairs? Do you include the central wall and a flat surface within the lattice?
Is it normal that I only have the photo and not the scene file for the last image?
Thanks
Hello,
I would like to model this staircase:
I tried using a logarithmic spiral or even a cloner, but I don't think it's the right approach.
Would you have a better technique?
Thank you!
Thank you for your quick response!
The tracer technique is amazing, I'm getting really close to what I want!
However, I didn’t quite understand the cloner technique...
How can I combine both a particle group and a small sphere in a cloner?
Hello everyone,
I'm trying to create a simulation of thick, sticky honey flowing over a sculpture in Cinema 4D, but I’m struggling to get a convincing result using the native tools.
What I want to achieve:
"Honey blobs" that retain their volume without gaining or losing mass.
A slow and compact flow that doesn’t spread out too much but instead merges with other flowing parts.
Honey that follows the shape of the sculpture, flows down to the base, and then onto the ground.
Honey that gets stuck in crevices but is eventually pulled along with the rest, so that by the end of the animation, all the honey has left its original state.
I’ve tried different approaches using C4D’s native particle systems and dynamics, but I can’t seem to achieve a realistic and coherent fluid motion. Unfortunately, Insydium/X-Particles is out of my budget.
Does anyone have ideas on the best method to simulate this thick, viscous liquid using only C4D’s built-in tools?
Here the link : https://we.tl/t-N9Q19xfklj
Thanks in advance for your help!
Hi Dr Sassi,
Thank you! And… sorry for the late reply!
I’ve ended up changing my mind because I realized that the collisions wouldn’t be as realistic as I wanted.
Now I’m coming back with another problem, aha:
I’m using a sphere as geometry for a particle emitter (emission mode: “shot”). The goal is to make the sphere flow with the particles, then transform everything into a mesh via a Volume Builder and a Volume Mesher.
The issue is that the UVs generated by the Volume Builder don’t seem correct, and my procedural texture is applied incorrectly (stretching or inconsistency)...
Hello!
So, here’s the thing: I’d like to create a dripping effect on a specific and dense mesh.
I have a particle mesh emitter. This emitter has the geometry of a complex shape.
I’m working with two particle groups: one static (which is the base emitter) and another animated group of particles.
I’ve added a "field condition" to my first static particle group.
In my "field condition," there’s a field that triggers the animation of my second group of particles, which is animated (with gravity, friction, swarming, and collision).
To animate the particles, I’ve placed both particle groups into a volume generator, which is then placed into a volume mesher.
So far, everything works fine.
The problem I’m encountering is that, even after adjusting the voxel size and increasing the number of particles as well as the voxel size in my volume builder, I’m not getting exactly the same result as my base mesh.
I’d like to combine the precision of detailed geometry with the flowing effect generated by the particles, while preserving the precise details of my initial geometry where the particles haven’t been activated yet.
The idea is to create a smooth transition between the original geometry and the particle-animated volume.
I’m not sure if I’m being super clear, so I’ve attached my project for reference
https://we.tl/t-JJAtCR6nM4
If anyone has any ideas or solutions, I’d really appreciate it!
Thanks so much!
I also watched 15 tutorials on YouTube, but none of them helped... so if you have one, I would be happy to check it out
Hello,
I would like to add 3D elements into a video. For that, I want to use C4D tracking. However, when I try to apply manual tracking to my video, the tracker turns red and doesn't follow the movement as expected.
I did some research, and this might be due to the floor reflections. I would like to know if there is a solution for this. Should I print paper trackers and place them on the floor so that the tracking can recognize the perspective?
I’m attaching the video.
https://we.tl/t-aNEqHm5bJD
Thank you!
Good morning,
My scene consists of a sofa that inflates with a metal frame.
I would like to make my sofa go into the air with a gravity effector.
All while having a cable that is hookable, but which is not affected by gravity.
I feel like I did everything right... but it doesn't work
https://uploadnow.io/f/NRNzFqQ
THANKS !