Nope, I also wanted the ask the same thing. It seems to not work at all anymore. I will make a support ticket. If you also do the same, maybe they'll fix it faster.
Posts made by prompt-height
How do I replicate a Rigid Body only with the new Cloth Simulation?
I love the new cloth engine but it seems to miss the very obvious Rigid Body from the old Bullet system.
I want to have my one object act as a completely hard body that is affected by gravity and the Forces in my scene but having to go into the settings in the Cloth engine and trying my best to make it behave as a hard object seems unneccesary hard. Anything I am missing to achieve this without having to use the old bullet engine? I don't want to have to mess with both Bullet and the new simulation settings, so I am searching for a way to only use the new system.
Sample Overrides vs Automatic Sampling?
I am trying to figure out how to best configure Redshifts Samples for faster speed and was wondering how often other people actually go inside of the Sample Overrides instead of just using Automatic Sampling and turning the threshhold slider up or down?
Is it usually worth it to go inside of the overrides and turn everything off/down that is not being used and cranking everything way up that is being used or how do I go about this? I also just recently found out about the AO views inside of the RS render view, so do you check there what is actually being used/how noisy the pass is and then going inside of the overrides to find out the settings there?