Excellent! It seems the volume builder helps with creating better geometry for the remesher.
Thank you so much for taking the time to look at this and providing me with a solution. Much appreciated! Have a great new year!
-RH
Excellent! It seems the volume builder helps with creating better geometry for the remesher.
Thank you so much for taking the time to look at this and providing me with a solution. Much appreciated! Have a great new year!
-RH
Thanks for this. I understand regarding subdivisions of the flat part of the caps. The remesher certainly helps out with the edge blending, however it creates other problems in other areas. I think the big problem I am having is that my objects are text, and so it is difficult to subdivide the flat part of the cap properly to make a smooth transition.
Are there alternate ways to subdivide the flat parts of the caps?
-RH
Thank you for the explanation. So is there a "best practice" way to add more polygons to a cap?
My apologies for the "request access" on the images. I didn't realize permissions weren't set up for those.
On a side note, I tried uploading images directly here (there's an option to do so), however I kept getting an "image dimensions are too large" error message regardless of how small I made the images.
-RH
Hi there,
I am having an issue with rounding on caps of extruded objects, particularly with reflections. There are hard edges at the ends of the cap's curves instead of a smooth transition to the flat surfaces of the cap and the extrude. See here: https://drive.google.com/file/d/1LhDZ3Lb1aYOhfFAIBav594plz_vfcenM/view?usp=drive_link
If I uncheck the box "Break Phong Rounding" in the caps section, it smooths out those edges, but then my materials look all wonky like this: https://drive.google.com/file/d/1gIiVFlL7-IvjsEw8mt_om6YEuZRttg6p/view?usp=drive_link
What am I missing? This seems like it should be very simple.
-RH