Hi Dr. Sassi
Thank you very much, that's exactly what I need.
Could you kindly explain to me what exactly you did?
What does ‘RSMGID’ stand for in the User Data Node?
I understand what the FX Mod Node does, but I don't understand why and how I could use it otherwise.
If you have a little time to explain these things to me, I would really appreciate it.
Best regards
Simon
Latest posts made by Simonsays
-
RE: How to Clone Cables Along a Scaled Rounded Rectangle with Alternating Materials Without Sweep Distortion?
-
How to Clone Cables Along a Scaled Rounded Rectangle with Alternating Materials Without Sweep Distortion?
Hi everyone,
I'm trying to create a setup in Cinema 4D where cables are cloned along a rounded "not-even" Cube. See Screenshot
What I would like to have:
Cables (with Sweep objects) cloned evenly along this shape.
Each cable should have alternating materials (e.g., one black, one red, one black, etc.).
The Sweep objects should maintain consistent thickness (no distortion due to scaling).
What I’ve tried:
Cloning Sweep objects using a Cloner → but the Sweep objects get unevenly distorted because of the varying scale of the rectangle path.
Cloning just the path splines, then using a Connect Object to feed into a single Sweep → but then I can’t assign alternating materials anymore because everything is treated as one spline.I’m looking for a clean way to clone cables along a scaled path that:
Avoids Sweep distortion.
Allows alternating materials per cable.
Is still parametric if possible.
Has anyone tackled a similar setup? Would love to hear if there’s a good workflow for this!Thanks in advance!