I have a logo that is made up of 4 separate blocks. i am trying to fill each block up with fluids suing the emitter and fluid particles in c4d 2026. i have two emitter that fill up the first block perfectly as the block has a collider tag assigned to it. when i add a 3rd emitter to the next block it works until i give the block a collider body and set it to convex Hulls volume inside. when i do this my other emitter sprays in the same place and not where its supposed to spray. it like the second collider tag is messing the first collider tag up. can you not simply have multiple emitters affecting different objects in the same scene? each object i have needs its own collider tag that affects its own specific fluid emitter but this does to seem to possible?