Is there a way to make a tangential plane measuring tool using espresso? Wanting to measure circumference on the height of a vase.
Posts made by speaker-election
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tangential measuring plane
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RE: Z+ AND X+ AXIS VS CAMERA
Yes this answer was helpful. The apparel programs I refer to are this in Lectra, vstitcher, clo, Logitech and etc. Apparel as a flipped axis because we are making tangible product on form. We keep our right to the right and left to body left to ensure consistent market output for cutting. Also grading for the axis is extremely important. Grading has and always works in the 3D visuals. We have used these axis locations since 1908 when grading was being invented. You this means the persons right is + z and persons left is -z. Directive sewing and fitting is also reliant on the space.
That said when I trouble shoot on the end use between programs it helps to always have the program specific division. Like rhino, we alway have to adjust body scans coming in from specific scanners. They come in with verticals z+ axis and again, because I have the world spec coordinates easily found, I can troubleshoot all other items.
Yes, I am with the IEEE. I work in the 3D apparel and humanoid body divisions. p3141 standards. We review various 3D human forms and the uses in games, apparel, VR/ AR, and holograph. We have several papers on the broken systems of inaccurate bodies from scans, rigging impact on fit and etc. So I do use c4D to clean them up for correct fitting in apparel as even in program forms are not correct. We present regularly at 3D body tech. This project is a collaboration with HAnim a web 3 consortium project. The product is browser animations that are more accurate and could possibly be made for virtual try-on capacities. And yes, it’s a simple and weird question from the outside. But apparel is a different process. We do have set world space as the bodies and zero space physics get programmed for our work. They have a lot of difference going on under the hood that even the engineers with 30 years in 3D that also teach were caught off guard by. So your answer has let me know to essentially flip the rig and body in opposition to gain the right incoming for their system. -
RE: Z+ AND X+ AXIS VS CAMERA
image of the correct coordinate system for Hanim.
https://www.shutterstock.com/image-vector/cartesian-coordinate-system-perspective-grid-threedimensional-1897150153 -
RE: Z+ AND X+ AXIS VS CAMERA
Thanks Dr. Sassi,
I do work in 3d daily, but apparel landscapes are different. We have kind of a opposing axis for front to back and left to right. This deals more with pattern grading and etc. This is a test project with IEEE and HAnim, even they are learning tooling issues based on axis interoperability with hanim and x3d. I am more a newbie to the scripting animation methods as my background is truly found in apparel pattern drafting and human fit form build for brands.What I am wondering is the defined world space coordinates for c4d. For example, in blender I can set these coordinates. Same with aspects of rhino, although rhino has a default of Z+ FACING UP. The response you gave is great for referencing materials but didn't actively answer the questions. In this case my products need the coordinates of world space to be X+ SLIDING TO VIEWERS RIGHT, Z+SLIDING FORWARD TO USERS FACE. Y+ is sliding up from center. I am more or less trying to trouble should the balance of coordinates for the proper exports of the vmrl, animation, and of course the polygons, vertices, and textures.
- Question: What defined workspace for c4d. What direction is x+ facing direction? Z+ Positive facing direction,
- Is there a more direct way to define plane axis direction beyond the gizmo tools?
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Z+ AND X+ AXIS VS CAMERA
Hello,
NEWBIE!!
I am working on some testing for a animation viewer. They need the form to come in on Z+ FIGURE MOVES FORWARD. The X+ axis is to the RIGHT. Y+ is up. I noted the cameras for front and back on such a axis are flipped in c4. So, i am wondering if cameras have anything to do with defined spaces. Also the arrows on foundation axis have Z Points back and and X Arrow point left. link text Google LinkThanks for helping out the newbie!