Ello,
Is it possible to map sprite frame range to particle normalised age in a redshift sprite material?
I'd like to have some animated sprites run through their frame range over the course of the normalized particle age.
Thanks,
Nik
Latest posts made by stock-foundation
-
C4D particles, Redshift animated spritesposted in Question & Answers
-
RE: C4D Particle Syste, Scale over normalized life multiplied by Noiseposted in Site Issues
@noseman this is awesome thanks for sharing!
-
C4D Particle Syste, Scale over normalized life multiplied by Noiseposted in Site Issues
Hello,
I'm trying the new C4D 2025 particle system for the first time. I would like my particles radius to follow a curve mapping based on their normalized age, but on top of this, I would like the radius to also be affected by a random noise.
So far I have only been able to do one or the other, but not both.
I tried:- using 2x Data Mappers, one set to property with curve remap, second using fields with random field, but either way one of the mappers seems to be overridden?
- using 1x Data Mapper, using Source: Property with Noise ticked, noise seems to override the life percentage mapping.
I want to modulate the size of the particle so it starts 0 radius, ends at 0 radius, but while its alive and radius is above 0, that value should be multiplied by noise.
Thank you,
Nikp.s. I was unable to post in the correct category, im not sure why this is showing in site issues, Im also not sure why my account is labled stock-foundation, i dont have control over my company cineversity account setup so im not sure what the issue with naming/permissions might be?
- edit, just realised using property + age percentage controlling Radius and Noise Enabled ticked does modify after scaling to get the behaviour I was after