Thank for the help Dr. Sassi.... It worked perfectly!!!
I just wish there an easier way to do this. I'm surprised no one has created a script for this process yet.
Thanks again!
Thank for the help Dr. Sassi.... It worked perfectly!!!
I just wish there an easier way to do this. I'm surprised no one has created a script for this process yet.
Thanks again!
Hello,
I’m trying to attach a hand animated object to the surface of a deforming mesh.
The goal is to have the object stick to the surface while still being able to animate it freely.
I’ve set up a null hierarchy and tried using the Constraint > Clamp, but the result is jittery and unpredictable.
Maybe I’m missing something, but I can’t seem to get it working properly.
Does anyone know a solid workflow for this type of setup?
Thanks in advance!