I'm using c4d 2025.2.0
I have a simple object (thin cylinder) that's cloned onto an emitter, they are supposed to be stacking like poker chips. About halfway through my scene, the chips start passing through the other chips in the stack. It only happens on my render, In the viewport everything seems fine.
I've already made sure the substeps were increased in the project settings. I've tried caching / baking the simulation. Nothing seems to work. If you could help me or offer advice that would be appreciated.
Here's a look at my render:
https://streamable.com/v06iea
This is what my viewport looks like:
https://streamable.com/ryzzwe
My object stack:
https://ibb.co/84tZ4Pm2