The export from Cinema4D and import into Unity works with the Alembic file format at the moment so far that the particles are visible in Unity and also move, I assume through the Mograph effector turbulence. Unfortunately, the structure along the spline is not exported at the moment. Do you have any tips for me in this regard?
I have the impression that this is actually a very complex way to get data from Cinema4D into Unity. I am considering whether it would be more worthwhile to deal directly with Unity's own particle system.