you are right!
Latest posts made by wing-bend
-
RE: Creating animated objects from clonerposted in Question & Answers
Is there a place where we can submit ideas for future features? I think this feature would be very beneficial, particularly considering the importance of software interoperability today.
-
RE: Rotation order - set defaultposted in Question & Answers
Noseman, thanks for your replay and for the tip.
Would you be able to request the addition of a specific feature from the developers? It doesn’t seem like a complex task, but it would greatly help in everyday work.
-
Problematic booleanposted in Question & Answers
Hello,
I'm having trouble with Boolean. Any suggestions are welcome.
Please see attached file.Thanks,
w-b -
RE: Creating animated objects from clonerposted in Question & Answers
I had the same problem a few days ago. I found a great way to achieve the desired result. See this link with example file https://www.youtube.com/watch?v=TVRnQutX23A
But I agree... It should be simpler considering it's 2026.
The Mograph system is one of the strongest features in C4D.
Dear Maxon, One-click baking solution is very welcome! -
Rotation order - set defaultposted in Question & Answers
Hi,
is there option to set default Rotation Order from HPB to XYZ?Thanks!

-
Texture display in Vieportposted in Question & Answers
Hi,
have problem viewing textures in Viewport. They look dark and it is complicated to work in way. I have Quick Shading lines mode, and Materials enabled. Is there any chance to make my textures more visible in Viewport? It is not important to me to have light effects, shadows, reflections etc... Here is some examples that I have for now, and another example is what I am looking for (but with textures!). If it matters, Redshift is used for final render.



Thank you.
b-w -
RE: Merge vertices procedurallyposted in Question & Answers
Thank you for answer and example. It is now clear to me.
-
RE: Merge vertices procedurallyposted in Question & Answers
I ran into another obstacle. In the hierarchy, I have a Cloner and Optimize and Thicken modifiers. The Optimize modifier does not merge vertices.
