CINEVERSITY

  • RE: Redshift render artifacts where meshes intersect?

    Thanks for your reply, Tanim8r.

    Thank you as well for the time to check with tech support.

    "Ray Epsilon" is the term I have used for that problem.

    I have submitted a report, but I could not find any other reports internally.

    Thanks for your patience with that.

    Enjoy your weekend

    posted in Question & Answers
  • RE: Redshift render artifacts where meshes intersect?

    Hi Tanim8r,

    Please have a look here:
    https://projectfiles.maxon.net/Cineversity_Forum_Support/2024_PROJECTS_DRS/20241004_CV4_2025_drs_24_RSar_01.zip

    Screenshot 2024-10-04 at 9.23.44 PM.jpg

    I assume you can see the line. Please check on the object with the yellow Layer Browser chip the activity to "on", instead of the red X.
    Is it gone now? (Leave the time slider on frame 18)

    If that is your problem in your scene, then (missing a file), I would say it is based on two surfaces to close in angle. The transparent part goes into the "skin part of your model, which is sampled to avoid "staircases". In return, you get some mixed opacity transparent lines.

    Yes, my example is not a fix; it is just to check if we talk about the same, as images do not tell me a lot, it could be something else. I work with files, not with images, if possible.

    Change the angle (where they intersect) to something more perpendicular, like on the last frame, and check the area of transition there; there is no line. Not intersection is not an option, I get that.

    Of course. Please check with tech support to see if I missed a parameter. In past render engines (before Redshift), some had an option to adjust the tolerance of that angle, but I'm not aware of whether there is anything for Redshift 3D.
    https://www.maxon.net/en/support-center

    Cheers

    posted in Question & Answers
  • RE: Spline dynamics issue

    Thank you very much for your reply, AlexC.

    It was a pleasure to explore.

    Enjoy

    posted in Question & Answers
  • RE: Optimizing a Construction Cascade

    Hi fordmar,

    Thanks for the file. You have shared the final result. The one from the Object Manager image would be needed.

    However, The Current State To Object will give you the fastest way if you can find a good quality/speed ratio by using the Cube already in the Volume. With quality, I have the surface during the animation in mind.

    Here is a quick solution: it creates two half shapes with the Lathe>Angle or Cylinder>Slice (Perhaps use a Capsule Object>Slice).

    This means the one that stays has a static mesh, making texture along the "cut" area easier.

    The other half is booled with the animated Cube.

    Example:
    CV4_2025_drs_24_ANbc_01.c4d

    Let me know if there is anything that might not work for you.

    Enjoy your weekend

    posted in Question & Answers
  • RE: Scene Nodes

    Hi Career-advertising,

    Below is my personal opinion:
    Yes, if you see the six years as a linear development with no input from testers, that is long.
    I took three courses in Core 4D about nodes, and so far, I can tell that knowledge is very outdated, while they were not cheap. No longer available, BTW. That is a feeling that I do not want to give anyone here. So my point of view is that I wait until we get more training material.
    I see those more as a development kit, which needs a lot of background and a savvy knowledge of Cinema 4D. This is due to the resistance I have seen over the past two decades with XPresso alone, and I am curious how Scene Nodes will be accepted. Surely, it is not more than XPresso, which means it is not a mainstream interest.

    However, there are many Capsules based on that, and Rocket-Lasso is surely one wizard with those.

    The idea of Cineversity is to have tutorials covering subjects, and what is not clear in those or what needs extra attention is discussed in the forum.
    I can't start teaching them here, as that would be a full-time job in its own right, as it goes deep, missing out on supportive material.

    Thanks for your input. I can surely see your point of view.

    Have a great weekend.

    posted in Question & Answers
  • RE: Caching Particles with Pyro Advection

    P.S.: I wrote a report.
    Again, thank you for pointing it out.

    posted in Question & Answers
  • RE: Caching Particles with Pyro Advection

    Hi recording-team,

    The Simulate> Particles> Bake Particles is an option for the (now called Legacy) Particle emitter.

    The URL leads to a site that discusses Thinking Particles.

    I hope that helps.

    Particles that allow for Pyro Advection are the new Particle System, which you have used for a while now, Simulate> Particles> Emitter.

    Sure, that isn't very clear, and the documentation hasn't been updated. The now-called Legacy Particles need work. I agree.

    My best wishes

    posted in Question & Answers
  • RE: Renders to Viewport but not to Picture Viewer

    Hi recording-team,

    Thanks for the file.

    I certainly do not have the option to cache 3375 frames just to check it. So, my findings are based on caching it 24 frames (some like the term bake instead), I get the same render result in the RS Rendering window as in the Picture Viewer.

    Screenshot 2024-10-03 at 10.31.30 PM.jpg

    Please contact tech support, as I can't reproduce it here.
    https://www.maxon.net/en/support-center

    All the best

    posted in Question & Answers
  • RE: Spline dynamics issue

    Hi AlexC,

    Thank you very much for the file.

    I have changed the radius of the Rope
    I moved the Rope Tag up to the Connect
    Then, reduced the gravity

    Please check if that works for you now.
    CV4_2025_drs_24_SItf_31.c4d

    My best wishes for your project

    posted in Question & Answers
  • RE: No attraction

    Hi recording-team,

    Here is a simple setup. Please move the Attractors around to see how they influence the groups.
    CV4_2025_drs_24_PAat_01.c4d

    I dragged them under the group I wanted to affect, and the strength was higher.
    For particles, that should do the trick. The main part of how the attraction works is in the tab "Object," to limit it, use the Fields.

    Cheers

    posted in Question & Answers