Hi cyticre,
Based on the information in your image, the animation was split into Airplane parts, which can be grouped under a Null. That would be the simplest version.
This allows moving the whole aircraft via the Null Object but keeps the Keyframe for specific functions in the Object Groups.
What is missing here is an easy way to handle the animations itself. I believe the six parts are "functions units", and they work perhaps in concert but not necessarily in sync.
If you take that Null setup, then click on each child object, one after the other, and while one is active, use the
Main Menu> Animate> Add Motion Clip…
This will create a Motion Clip Tag for each Object. When you create a motion clip a Motion Clip for the Null Object (Parent), deselect the children in the Animation clip interface so you can comfortably have all animation in one Motion Clip Editor. You can just drag the Object into the Editor.
Now click on one clip and check the options in the attribute manager.
The Clips themselves can be moved, scaled, time-adjusted, cut, and combined with or without overlap (transition).
I have recorded a 60-second visual impression clip (not a tutorial) so you can get an idea of it.
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_Clips_DRS/20240420_QuickImpress_AniClip.mp4
Example files
CV4_2024_drs_24_ANmc_00.c4d
CV4_2024_drs_24_ANmc_01.c4d
CV4_2024_drs_24_ANmc_02.c4d
With this technique, you can quickly animate the groups of objects. If the animation was set into a PLA 9Point Level Animation) then use this option to create the clips.
Animation clips can work also for the complete set up, but I assume the separation was done on purpose.
More about this
https://help.maxon.net/c4d/2024/en-us/Default.htm#html/36839.html
The alternative would be to "Object Manager> Object> Connect Objects + Delete all Objects," but animating the plane would be so much work. Note: I have seen only the names of the parts and nothing else, which means very little information was shared.
Enjoy