CINEVERSITY

  • RE: Wrapping spline around object

    Thank you, AlexC, for the file.

    Projecting is based on the "vertices/points only, which indicates the first tip, more points. Here are editable points, not just internmediadiate points. (Curent State to object, to convert intermediate points to editable points.

    The Projection method used here is Spherical, which means points are moved to the axis until they hit a surface, leading to results that might not look logical, given anything wrapped around the two frame sides. To stop the points being only projected to the "tubes of the frame, I have introduced a little cube to stop the projection. The cube is no longer needed, except if you like to project a Rail spline, as used in the video, then the cube can go.

    Anything else is as in the video clip.

    Let me know how that works for you.

    Here is the file back:
    https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20241113_CV4_2025_drs_24_MOsp_21.c4d.zip

    Cheers

    posted in Question & Answers
  • RE: Art Smart upside down

    Hi page-cup,

    This is not ironic; that is on purpose; we left this forum open as otherwise, no one would be able to post a question about not being able to access this forum.

    The first year, we allowed it to be used as a backdoor for first-time questions. But now it would fragment the content, as each question should also help others. If answered here, it would be harder to find.

    With this being said, I will move it to the Q&A Forum

    If you want to clear your access problems, please use this Site Issue forum.

    Cheers

    posted in Question & Answers
  • RE: Asset original

    Hi Dutchbird,

    This is a link to the Asset Browser.
    You need to be online.

    If you search in the Asset Bowser, use the name after the last /

    Once found, and placed into a file, "Save with Assets" should place the jpg into the tex folder.

    All the best

    posted in Question & Answers
  • RE: How to Affect Nested Clones

    Hi Max,

    The simplest and most effective tip I can share is to follow the information flow. When you keep this in mind, things might be clearer.

    Yes, it has "some" depth, but that is fun to explore and to find something no one has ever used, even though I had figured it all out (Dunning Kruger Effect… 😉 for sure!) on the night before we premiered it in Las Vegas, NV in 2006, it constantly allows me to explore it and something new pops up. I love that.

    Enjoy.

    posted in Question & Answers
  • RE: Art Smart upside down

    Hi page-cup,

    You are posting in the wrong forum. Please use this forum for problems with the site, like "I can't access the Q&A Forum".

    In Illustrator, go to:

    Main Menu> View> Rotate View> 180.

    I can't access Art Smart anymore. If you have another question about it, please get in touch with tech support.

    All the best

    posted in Question & Answers
  • RE: About old cineversity

    Hi AlexC,

    I have waited for a long time for the previous version of the forum to be accessible again. I miss it as well, it was mentioned that the admins/IT team is working on it. Yes, I also miss it, and it was not an easy decision, so far I can tell.
    Everyone who asked something had shaped a Cinema 4D wiki-like content.

    If you like, please open a new thread, and I look into it. Perhaps we can find something better with the growing toolset.

    All the best

    posted in Site Issues
  • RE: Script Manager UI / text size

    Sounds like a great suggestion, Gemini.

    I'm a big fan of "learning once - apply often". This idea fits perfectly.

    Thanks for taking the time to share that; I'm happy to support this.

    All the best

    posted in Question & Answers
  • RE: Help with creating a honeycomb ornament

    Thank you very much for the reply, table-state.

    Yes, since I write in a forum, every answer is always a little bit broader than one might need. Hence my question with the CSTO.

    I find modeling very relaxing and fun. Hence, I checked if I could get away with a 1/24th (+ a little bit) of the model and use the volume to reduce the Voxel amount drastically. Then remesh it and use the Symmetry object. But I'm not convinced that this works like manual preparation in this case.

    Thanks for being so open to some manual work on the modeling. When things are sorted out nicely, there is a rewarding feeling (at least for me.)

    As a side note, the Voronoi Fracture workflow, just with the "hull" and a little bit of Thicken, also has some interesting shapes that are close to your target but not the same.

    All the best

    posted in Question & Answers
  • RE: How to Affect Nested Clones

    Hi Max,

    Thanks for being so long with Maxon! There is always something new to learn; I do that every day and for quite a while. But we are asking for new features, part of the game of never stop learning. 😉

    I have a few objects in the first Cloner. They only differ in the parameters. The Cloner is set to blend and produces only one Clone. So, it creates one "new" parameter-wise object between the child objects.
    The Plain Effector is placed inside of this single Clone Cloner. The Plain Effector is set to Modify Clone, which means that the value produced by the Plain Effector (0-1) will decide the Blend state of the objects below the Cloner.
    Think of the top object's parameter are 100% when the Palin Effector's value is zero. When the Plain Effector moves to 1.0, the lowest is 100% used. Anything between will blend between.

    This is the core idea for the Single Clone Cloner. The results are produced via this Cloner.

    Now, the Cloner above this one Clone Cloner produces more and more of this setup: Creating a "carpet" of One Clone Cloners.
    The Plain Effector holds a Random Field. This provides different Values at the position of each of these new clones.
    As a result, the applied Blend Value changes for each single one.

    That is all. There is no scale or anything else, Just Cloner: Blend and Effector: Modify Clone.

    Fixed rule: To blend Cloner child objects, they must be the same.

    All the best

    posted in Question & Answers
  • RE: Help with creating a honeycomb ornament

    Hi table-state, thanks for the reply.

    You're welcome.

    I assume you aware of "Current State To Object", and other options.

    A single object, while targeting a clean mesh, is not simple with Curved base shapes with Boole or Voronoi Fracture.

    Yes, that is not a simple structure that can quickly turn into a nice model.

    Here is my suggestion, which will cause some work.

    I had harvested a half slice and used only the top half from that. So, it is 1/48th of the whole model.
    Then I cleaned up the points, to stay with quads only (Weld points)

    To get the shape I'm after, I drew a Spline, and with just moving point on one single (!) axis, the points snapped to the spline

    The Symmetry object does the rest.

    CV4_2025_drs_24_MOla_51.c4d

    Screenshot 2024-11-12 at 3.16.59 PM.jpg

    All the best

    posted in Question & Answers