Thank you very much, Marijke.
I think the separation into several parts is a good idea.
Which might also allow for the reuse of setups for each of the eight cylinders.
I’m sure you have made up your mind on how to present the work, but I'm not clear how the video will show it (the engine block transparent and the full pipeline of gas and fumes as a 3D inside, or the block cut in half, which would also make sense with a straight engine)
The key decision would be to render each part of the four strokes out and composite them, while perhaps blending or using masks to get the best effect.
Particels can be used as Pyro, perhaps creating an easier way to direct Pyro.
Another pointer would be, even given the lower rpm of these older engines, the speed at which all of that happens is not low, meaning that most realistic representations would use a lot of motion blur, making everything perhaps even easier, while applied in post.
One "hack" is the Destructor Setting, avoiding the collision calculation and using the outsed of the Cylinder as Destructor. Perhaps worth a consideration.
https://www.youtube.com/watch?v=_c-mARL7JNA
https://www.youtube.com/watch?v=u22q06-7oXA
As a side note, in the late '90s we had a Rally (Kitzbühl) with the collection of the EFA Automuseum/Amarang cars, and I think we had a Horch 8 in the mix, but I haven’t seen the engine back then.
If you could just copy one cylinder, so I can get the size, etc. The inside polygons where the explosion will sit, and the head with the valve openings, no valves needed. I will replace them here, then share as C4D. I hope that is comfortable for you.
All the best