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  • RE: Camera from Scan

    P.S.: I try to find a way to connect all your knowledge about Camera Projection.
    This is a test; I have prepped two Plane Objects, animated, that show two main effects.

    One that the projection plane is oriented correctly when a rectangular window appears as it should.

    The second one aims at a more "abstract" understanding: while oriented correctly, the distance can change without altering the window frame ratio or distorting it, but the position in space, compared to the projection camera, increases wildly.

    Just a demo. Please place it in your folder so the texture connects.

    Everything is color-coded for a simpler demo.

    CV4_2025_drs_25_CPdm_01.c4d

    Screenshot 2025-08-12 at 8.14.08 PM.jpg

    posted in Question & Answers
  • RE: Camera from Scan

    Hi AlexC.,

    When I think back, two decades ago, you asked for a staircase for a theater set in the same city. With your vast production experience, I know you have all the parts needed to get this done, but to get the best out of the Calibrator, please allow me list it clear some points, just in case.

    The Camera calibration tool has an option to set the size. Like take any door, it is rarely below 200cm, or way above 260cm, of course, exceptions for large doors are given. The counter in the last image might be 80-85cm, or a chair around 45cm. Things like that help me.

    The Calibrator takes all the data and tries to make sense out of it. Meaning, sloppy placements, or not providing X, Y, or Z, axis (shift click on the Lines until R, G, or B, appears (see world axis of the project), will not lead to good results.

    If one axis has a measurement, it works for the whole model. However, placing axes that have little perspective value might change the precision.

    Perspective lines that would cross soon and at a large angle, are more precise. If the angle is small, the possible crossing point (in distance) of the two lines will be more more "fuzzy". Exploration: Draw two lines on a piece of paper with 3º and one pair with 90º, define then where their distant crossing point will be, they often do not cross in the image. Is that always simple? It's not.

    Another point is that all perspective lines that are horizontal typically indicate eye or lens level (Tilt-Shift lenses might tell you otherwise, or lenses with strong and/or mixed distortion.) But those are a good orientation to check if the established camera is OK.

    As mentioned, crops from images, or "lens-un-distorted images, are less useful, or not useful at all, distorted images with a lens profile are useful.

    Not knowing the sensor size and focal length leaves one in the dark, except when being able to read what lens was used, even roughly, might be supportive. When you get no set survey either, then the people providing it have no pro-level delivery in mind, sorry to say that, but that is just not really how it works on a certain level.

    Always ask yourself: Is it plausible with what the Calibrator came up with? If not, start over, there is often not a quick fix.

    In short, when we turn the world (3D) into an image (2D), we lose information and rectangles are no longer drawn as 90º geometries (Exept we look in a perpendicular way to it, and typically when in the center. If we correctly project those trapezoids to a polygon, then the show up as a rectangle again, as we move them from tehir 2D "frozen" state into a 3D again.

    In the end, if you do not define a pin, the model is somewhere in space.

    All the best

    Edited for clarity 07:21 pm Pacific.

    posted in Question & Answers
  • RE: Standard Import settings

    Hi Dutchbird,

    I can't find any mentioning of a problem where the settings change randomly.

    I can't reproduce it here.

    Sounds like a problem with the Preference File, but that is a wild guess.

    Fingers crossed it will be fixed for you in no time.

    Cheers

    Please check with tech support:
    https://www.maxon.net/en/support-center

    posted in Question & Answers
  • RE: Camera from Scan

    Hi AlexC.,

    Thanks for the files and for using drop box.

    If you like to work with a 360ºx180º scan, ask for the full Equirectangular.
    Here, the lens height would be the most crucial part, while set surveys (wall distance to the camera 90º) and some larger objects, like a doorframe, in measurement help. A little note, if the room is based on 90º wall corners or different, it will help)

    With the equirectagula and the height of the lens, while assumed leveled, an equirectangular mesh (A cube and a 360 camera) can be overlaid on the image to see if it is "OK". If so, the image can be mapped on a sphere, not tiling, etc., and with a camera at the absolute exact position of the sphere center, you can take an image, which should work as the best option with this. The camera's data is now very crucial to memorize, to see if the Camera Calibration works as it should.

    Please note, as with any transformation of a pixel, other than a move of one pixel (left, right, up, or down), the quality lowers. The scanner stitches the image, first loss, placing it in a viewer (the sphere) and takes an image from it, second loss, using that in a camera projection, third loss. If any other post is done, to change the size of something, the next loss. Sometimes it makes sense to use the original Equirectangular and project it as spherical onto the geometry, if all steps were precise, that helps the final quality.

    As in the thread before, I had no lens profile (yes, one could create one for a scanner), I had zero measurements (my impression, it is larger than in my example), and no idea about what field of view was used to create this, or waht ever happens to the image along the way.
    So, lots of uncertainties.

    File:
    CV4_2025_drs_25_CPfs_01.c4d

    Screenshot 2025-08-12 at 11.50.27 AM.jpg

    My best wishes for you project

    posted in Question & Answers
  • RE: Modelling with Camera Projection

    New topic moved
    https://cineversity.forums.maxon.net/topic/2030/camera-from-scan
    Please one theme per topic.

    posted in Question & Answers
  • Camera from Scan

    Admin: This thread was split, as a different theme was started. Ownership transferred to AlexC.
    Part 1
    https://cineversity.forums.maxon.net/topic/2023/modelling-with-camera-projection

    posted in Question & Answers
  • [Help] Cinema 4D Pyro Part 1

    View Tutorial
    Tag: Cinema 4D | 2023

    Thank you for taking the time to report your issue with this Cineversity tutorial.
    We apologize that you encountered an obstacle with the material. We’ve created this template to help you clarify the issue you are having so we can assist you more quickly.

    What's the specific issue you are having?

    Please include a timestamp (where in the video the problem occurs) if applicable.

    What are the steps to replicate the problem?
    What steps are you taking that seem to cause the problem?
    What version of the software are you using?
    Any and all info is helpful. Thank you.

    If the question is not directly related to the tutorial, please refer to the Q&A forum

    posted in Tutorial Discussions
  • RE: No reflections when rendering!?

    You're very welcome, Mark.

    Cheers

    posted in Question & Answers
  • RE: Trying to get a particle emitter to emit flickering particles

    Hi Mark,

    Thanks for the Project file.

    I would suggest using the Shader Effector and a Cloner here.

    I have set the Clones to Instances, so they are fast even in large numbers.

    The Scale of the clones is set in the Cloner> Transform to five. For the demo, set it back to 1 or what feels right.

    The Shader Effector has a Noise as driving Force, set to Global, and with a higher contrast.

    The Animation Speed is crucial, but also the Noise Scale. Both contribute to how the Noise is changing in spaces, and how that allows for the change in color.

    Smaller Scale equals faster change, since the Noise is smaller.
    The animation speed will drive the Algorithm to "revolve" the Noise in itself. (There is also a Movement, but chances are that it moves as fast as the particles, or in the opposite direction, each time leaving a "blurry idea of flickering.)

    The black and while of the Noise can be animate as well
    1st black and 2nd white: visible and color
    both white invisible
    both Black, all particles white

    Example:
    CV4_2025_drs_25_PAcf_01.c4d

    Cheers

    posted in Question & Answers
  • RE: Unable to rig a DOOSAN H2017 6-Axis Robot using IK / Constraints / Xpresso / Python

    Hi MV,

    Sorry, that you can't get it in the way you want it.

    I can't see any option to overcome the widely discussed problems via the Interactive Tag.

    Yes, there are formulas, as mentioned above, but there is no option to use them, except perhaps via coding. Since code is not allowed in this forum, based on security, that would be a case for the Developer Forum. But the Developer forum is not a "request-code-delivery-forum", AFAIK.

    What you try to do will not work in the way you want it, from my point of view.

    At this point, please contact tech support to get a second opinion.
    https://www.maxon.net/en/support-center

    All the best

    posted in Question & Answers