CINEVERSITY

  • [Help] Redshift: Houdini - Introduction

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    Tag: Redshift | null

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    posted in Tutorial Discussions
  • RE: FOLDING ANIMATION

    Thank you very much for the reply, comfort-sense.

    I shared the more straightforward version first to communicate the core setup.

    However, I knew that the example video had some "tricks" in it, but that would not have explained the core well, with all the little detailed animations.

    If you go through files 01 and 02, it might be easier to see the workflow.

    Please do not hesitate to ask if anything is not clear.

    It was fun to create the two scenes for you.

    Have a great evening.

    posted in Question & Answers
  • RE: FOLDING ANIMATION

    P.S.: Above is a quick version. If you like to have the round on the right of the Play button, the animation will get a little more advanced.

    CV4_2025_drs_25_ANct_02.c4d

    Screenshot 2025-03-25 at 2.50.37 PM.jpg

    posted in Question & Answers
  • RE: FOLDING ANIMATION

    Hi comfort-sense,

    Thanks for the file.

    Please have a look here
    CV4_2025_drs_25_ANct_01.c4d

    Screenshot 2025-03-25 at 11.01.06 AM.jpg

    Around a triangle, I created a 120º Spline Circle Sector element, and the Spline mask produced the Polygons.

    The Spline Mask Object was set to the Triangle's edge location to be used later on and animated for the folding.

    This was placed under a Null and then CMD+dragged (copied) twice. This (Sub Group) Null, being at Position 0, 0, 0, allows for rotating so the three sectors create a circle (120º and -120º).

    When you look for animated parameters, you will find how easily this can be folded over time.

    I also used the Spline Mask-Circle Sector's (Sub Group) Null to shift those three slightly in P.Z. so they do not occupy the same space. If a texture is applied, that prevents problems.

    Let me know how that works for you.

    All the best

    posted in Question & Answers
  • [Help] How to Make Paper Float in Cinema 4D

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    Tag: Cinema 4D | null

    Thank you for taking the time to report your issue with this Cineversity tutorial.
    We apologize that you encountered an obstacle with the material. We’ve created this template to help you clarify the issue you are having so we can assist you more quickly.

    What's the specific issue you are having?

    Please include a timestamp (where in the video the problem occurs) if applicable.

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    posted in Tutorial Discussions
  • [Help] Constellation Generator Overview

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    Tag: Cinema 4D | null

    Thank you for taking the time to report your issue with this Cineversity tutorial.
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    What's the specific issue you are having?

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    posted in Tutorial Discussions
  • RE: Align to spline and deformers: is there a better method than using a tracer object?

    Hi vincent.hardy,

    Thank you very much. Your initial file had no animation of the spline itself. Hence, I suggested the simpler version with the Tracer (Cloner/Matrix).

    Anyway, thank you very much for confirming, and the file. I had already reported it:
    https://cineversity.forums.maxon.net/topic/1775/spline-warp-doesn-t-update-with-animation

    I'm glad we have at least one way to get it working for you.

    Thanks again!

    Have a great weekend.

    posted in Question & Answers
  • RE: Align to spline and deformers: is there a better method than using a tracer object?

    Thanks for understanding with the URLs, vincent.hardy.

    The Spline's information is taken before it is deformed. I tried shifting the Priority up and down, but there was no change.

    As a side note, the Spline can be used directly inside the Tracer, no Cloner needed. Just set it to Connect Elements.

    This is not
    How to categorize it, I can't tell. I will know after writing a report. Since that was discussed many years ago, presumably, a bug would have been fixed by now, but I can't find any mention. As far as I can see, no report was filed.

    I will let you know how it goes. Sorry, that might take some time.

    Have a great weekend

    posted in Question & Answers
  • RE: Align to spline and deformers: is there a better method than using a tracer object?

    Hi vincent.hardy,

    Thanks for the file.

    The simplest way would be to use a MoSpline as a "translator", as the Formula moves only the vertices up and down.

    The MoSpline set to Simple Spline can do that. I have also added a Destination Spline, which the MoSpline object produces. It might allow for other options, but it is just an added idea here.

    CV4_2025_drs_25_ANps_01.c4d

    Is that working for you?

    One favor: Please paste URLs just as in the text; I try to avoid these Word Links here for security reasons. People need to see where they go and do it actively. Thank you.

    Enjoy your weekend

    posted in Question & Answers
  • RE: c4d thumbnail doesn't show on MacOS on a MBP

    Hi philosophy-chemical,

    Thank you for your reply. I'm grateful for your post's professionalism in expressing what needs attention and change.

    I can instantly sympathize with this kind of frustration, which might sound like a rubber stamp sentence, but doing that for so long, I had my fair share of those.

    Since this is a forum to find out something works or creative solution, perhaps workarounds:

    I typically try not to solve something with questions but rather post files suggesting an option.

    I'm limited here, as I can't reproduce this, so perhaps tell me, can you manually set a preview? Does it survive the save and open process?

    Screenshot 2025-03-21 at 11.03.27 AM.jpg

    That would be an alternative, not a solution (at least not in the long run).

    Can you see a preview in this file?
    CV4_2025_drs_25_FIpr_01.c4d

    Thank you for your time

    Have a great weekend

    posted in Question & Answers