"Bake" Vertex Map?
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I'm creating vertex maps with the use of Fields on an animated/deformed object. I want to prevent the vertex map from changing and remain as it appears at the frame it was created. In the past, I just unticked "Enable" or "Use Fields" and the vertex map turned into a regular static vertex map. With the recent C4D updates, the vertex map disappears (complete red) when unticking "Enable" or "Use Fields". I've tried to use "Freeze" instead, but this only works in render preview, when rendering to disk, the vertex map is messed up (it looks like is used deformed points in the preview and undeformed points for regular render
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Hi reading-card,
I can't reproduce this here.
I took a plane and made it editable.
Use Fields - checked.
I placed a Sphere field in the list.
Unchecked the Filed option.
Deleted the Sphere Field (not needed)
The values stay the same.Since you mentioned Deformed and Non-Deformed.
I can't tell you anything else without a Project file (reduced to the problem); only check with tech support.All the best