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Mesh Deformer / FFD / Limitations - Suggestion

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feature-request character c4d cinema 4d
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  • W
    wesware last edited by Dr. Sassi Feb 11, 2023, 7:07 AM Jan 3, 2023, 3:45 PM

    Hi.

    Anyone that has used the Mesh deformer for character work has probably run up against the limitations. 1. Cancelling out other deformers (FFDs and such). 2. Limitations with Pose Morph - Distorted Poses when the Cage mesh is deformed/rotated on an axis. Like a mouth shape that deforms in world space when the head is rotated.

    I would LOVE for Maxon to make the Mesh Deformer Cage act more like an FFD. Or make FFDs able to be a mesh. Perhaps that's impossible, but with most bendy/blobby characters, the behavior of a mesh-cage FFD would work much better than the Mesh deformer that needs to be initialized to the character.

    The mesh deformer could definitely use a facelift. (Pun... boooooo)!

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Jan 3, 2023, 7:25 PM Jan 3, 2023, 7:22 PM

      Hi wesware,

      Typically I need an example file. Perhaps next time. Thanks for considering.

      I have no idea about your setup, but try this:

      Instead of placing any deformer on the object with the Mesh Deformer, use the extra Deformers on the "Cage" itself.

      If you have a suggestion for Maxon, the channel is here:
      https://www.maxon.net/en/support-center
      "Share Your Ideas!"

      All the best

      login-to-view

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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