Mesh Deformer / FFD / Limitations - Suggestion
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Hi.
Anyone that has used the Mesh deformer for character work has probably run up against the limitations. 1. Cancelling out other deformers (FFDs and such). 2. Limitations with Pose Morph - Distorted Poses when the Cage mesh is deformed/rotated on an axis. Like a mouth shape that deforms in world space when the head is rotated.
I would LOVE for Maxon to make the Mesh Deformer Cage act more like an FFD. Or make FFDs able to be a mesh. Perhaps that's impossible, but with most bendy/blobby characters, the behavior of a mesh-cage FFD would work much better than the Mesh deformer that needs to be initialized to the character.
The mesh deformer could definitely use a facelift. (Pun... boooooo)!
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Hi wesware,
Typically I need an example file. Perhaps next time. Thanks for considering.
I have no idea about your setup, but try this:
Instead of placing any deformer on the object with the Mesh Deformer, use the extra Deformers on the "Cage" itself.
If you have a suggestion for Maxon, the channel is here:
https://www.maxon.net/en/support-center
"Share Your Ideas!"All the best