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    Voronoi Shatter showing before collision

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    • U
      unique-calm last edited by Dr. Sassi

      Hi there,

      I'm using Cinema 4D 2024.1.0 and I have created a voronoi fracture (a glass window) and it is showing the fracture marks before the collision takes place even though I have selected the trigger to be on collision. Is there any way to remedy this?

      Thanks in advance!

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi unique-calm.

        Please have a look here.
        CV4_2024_drs_23_DYvf_01.c4d

        (I moved the camera, so it is easier to observe.)

        I have set the distance "Size Increment" to -1cm. I need to see your file to know if that will work for you. Each scene is different.

        Brainstorming: Leaving the Voronoi Fracture object off until it hits the object might help. If not, render two passes and roto/blend between the two if Motion blur and camera motion are not eating the seems.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • U
          unique-calm last edited by

          Thank you!

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          • Dr. Sassi
            Dr. Sassi last edited by

            You're very welcome, unique-calm!

            Have a great weekend

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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