CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    How can I set the rotation of one the joint for only 2 axis?

    Question & Answers
    ik-fk joint chain pole goal
    2
    4
    462
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N
      nose-snow last edited by Dr. Sassi

      hello!
      I want to rig this earring. The. problem is, that the stars are turning always 360 degree around in the x axis. I don't want that, because it should act like a natural earring. I hope you can help me out!!!asi.jpg ![as.jpg](Image dimensions are too big)

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by

        Hi nose-snow,

        Orient your Joint axis, preferably that the Z axis points to the end; this should help. Perhaps Freeze the Joint's PSR and use only the two axes not pointing into Z to rotate.

        I typically can't work from images nor see any information in the scene. I need a c4d file. Anything else is guessing and not something very useful. Guessing or answering from memory leads mostly to wasting your time; there is nothing that I like that you have to endure.

        I'm happy to take a look at your file.

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        1 Reply Last reply Reply Quote
        • N
          nose-snow last edited by

          Hello!!

          Thank you so much for answering!!
          I will post a Wetransfer link, where I upload my cinema 4d File!!

          https://we.tl/t-lRr5J6JSEJ

          Warm greetings from Hamburg, Annika
          I Don't know why I am "Nose-snow". 😄

          1 Reply Last reply Reply Quote
          • Dr. Sassi
            Dr. Sassi last edited by

            Thanks for the file, nose-show (No idea either, but you can change that)

            The IK chain that you have set up misses the Pole, which can be used to rotate the Chain. The Target (Ziel) is the main object to move anything besides the Pole in IK mode. The Joints are not touched when in IK mode.

            If you want to rotate the joints, go into the IK tag and use the IK/FB slider to move it to the right to be out of IK and entirely in FK. Now you can rotate the Joints individually.
            Invert kinematic and Forward Kinematic in opposite directions.
            The algorithm finds the best solution in IK mode based on the Pole and Goal. Any other influence will create, more or less, chaos.

            I would not use the Protection Tags in such a chain.

            https://help.maxon.net/c4d/2024/de-de/Default.htm#html/TCAIK-ID_TAGPROPERTIES.html?TocPath=Object%2520Manager%257CTags%2520Menu%257CRigging%2520Tags%257CIK%257C_____2

            As a side note, the Group Nulls under each Joint is not centered on the Joint. Otherwise, this Null could be used to rotate the element; of course, it would not affect the ones below, and that would be another step.

            All the best

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            1 Reply Last reply Reply Quote
            • First post
              Last post