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    Condensation Droplets with Scene Nodes

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    • S
      smoore last edited by smoore

      I'm wondering if any nodes experts out there could give me some tips on how I might be able to improve this condensation rig I've started?

      I don't know much about nodes, but I saw this tutorial by Mikhail Sedov and thought his Surface Scaled Blue-Noise node set up could apply nicely to a cold can condensation rig.

      The main thing I want to do is to have multiple different droplet shapes, so there's some variation, but I can't figure out how to have multiple objects being cloned.

      Cinema_4D_hhetdLTuq8.thumb.png.b0818a3cc06fa04b8ea08ed041519628.png

      Cinema_4D_ejEBaxwxfD.png.ef0c1936b8ca8dca220980a6311cadc7.png

      Link to C4D file: https://drive.google.com/file/d/1XJ293tfFYCypRfno3sFVViw12M9l27vs/view?usp=sharing

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi smoore,

        Thanks for the effort and the file, but so far, I have kept it out of the forum; I have shared the why here:
        https://cineversity.forums.maxon.net/topic/942/help-with-basic-scene-nodes/6

        Sorry about this, but perhaps this helps:
        https://www.youtube.com/watch?v=F82AuduoN_g

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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