C4D to Illustrator : Splines needed for stripes instead of shader
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Hello!
I'm trying to export my wave still as vector which I can then bring into illustrator.
I think I've understood how the toon shader allows vector data from splines to be exported as an .ai file.
The problem is that the material that I've applied to the Sweep isn't being exported into the .ai file as it's not a spline.I have a formula field on a displacer which is creating the wave from a straight line spline in a sweep.
I'm open to the idea that I might need to use Spline Wrap, not sure which is the best way to go.Any pointers would be much appreciated!
Thanks,
Tom -
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Hi Tom,
Thanks for the file.
You need to find A mesh that allows you to render the Edges of the Stripe.
Which then needs an Edge Selection to define only the lines needed.Loop selection allows for that. Store it, then deselect all, select all, use the selection Tag to select only the one you would like to have, and then invert the selection.
Example
CV4_2024_drs_24_STie_01.c4dThis selection (freshly stored/updated) allows you to render the lines needed. After rendered, Viewport can be saved as Illustrator.
Will this be perfect? I assume not. But that is the most I can get out of the file.
Cheers
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Thanks very much for this, it's exactly what I needed.
Nice way to make use of 'Sketch and Toon'.All the best,
Tom -
Hi Tom,
Thank you very much for the feedback.
Typically, I would also suggest exploring the DXF file export if Splines are already created (e.g., Edge Selection to Spline), but your model was not easy to transfer into 2D, and Illustrator needs to open it.
Sometimes Splines can be projected to a surface, but in your example, that might have changed the outcome (orthogonal projection vs. 3D/Perspective setup)
Cheers