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Caching Particles with Pyro Advection

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  • R
    recording-team last edited by Oct 4, 2024, 12:21 AM

    Not sure if the docs need to be updated - R2025 currently says:
    "To Cache your Emitter particles you can go to Simulate → Particles → Bake Particles."

    but of course that does not apply to the new system, so when I want to advect Particles with Pyro Output and cache the scene, do I need to first enable "cache Mode" or do anything else for the Particles, as I tried using Cache Scene and the particles did not advect. Thanks for any info
    (and maybe request an update to the online 2025 manual: https://help.maxon.net/c4d/2025/en-us/Default.htm#../Subsystems/Default/Content/html/Cinema+4D+Particles.html#Cinema4DParticles-CachingSimulations)

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    • Dr. Sassi
      Dr. Sassi last edited by Oct 4, 2024, 5:47 AM

      Hi recording-team,

      The Simulate> Particles> Bake Particles is an option for the (now called Legacy) Particle emitter.

      The URL leads to a site that discusses Thinking Particles.

      I hope that helps.

      Particles that allow for Pyro Advection are the new Particle System, which you have used for a while now, Simulate> Particles> Emitter.

      Sure, that isn't very clear, and the documentation hasn't been updated. The now-called Legacy Particles need work. I agree.

      My best wishes

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi Oct 4, 2024, 5:51 AM Oct 4, 2024, 5:50 AM

        P.S.: I wrote a report.
        Again, thank you for pointing it out.

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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