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    Sweep Nurbs Offset

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    • Radiometric
      Radiometric last edited by

      Hello!

      Is there a way to Offset a SweepNurb, like a TrimPath in AfterEffects? (without using the spline wrap)

      The exact problem:
      I want to divide a SweepNurb into multiple Segments, connecting the the end of a segment, to the start of the next one, via expresso. In that way i can control the length of them quite easily, with just one controller. But i also want them to move along a closed path for more than 1 revolution. And SweepNurbs don't have the Offset option.

      Is there a capsule ore some other hint, that can help me?

      THX

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi regret-fix,

        Please have a look here. Is this close to where you would like to go?

        CV4_2025_drs_24_CSbs_01.c4d

        You find those in the Asset Library

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          P.S.: Perhaps this is more interesting to look at

          CV4_2025_drs_24_MOtk_01.c4d

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • Radiometric
            Radiometric last edited by

            I know it is a late response, but
            WOW...THX Dr. Sassi!

            Didn't know this capsule exists!
            Thank you!

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            • Dr. Sassi
              Dr. Sassi last edited by

              I'm glad this works for you, Radiometric, thank you very much for the reply.

              Enjoy your project!

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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