Change Joint rotation on a skinned mesh
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Hey everyone,
I'm currently working on the rigging / skinning of a character.
I've made a mistake on some joint rotation and didn't notice before working on the skinning.Is there a way to fix the joint rotation after the skinning process without breaking my character?
Thanks for your time and help
Alex
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Hi Alex,
Save the scene, preferably with a new version number.
Take your character to the Bind Pose (Weight Tag> Attribute Manager). Use the twirl-down triangle, then click)
Switch the Skin object off.
Set your Joint(s) as you need it 9
Set new Binding pose (Weight Tag> Attribute Manager). Use the twirl-down triangle, then click)
Switch the Skin Object on.
.Typically, I encourage to explore this first on a simple setup, a cylinder with a few joints
Cheers