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How do you rotate a flat gradient/ramp texture in Redshift?

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  • K
    key-direction last edited by Nov 26, 2024, 10:48 AM

    Greetings
    I faced a seemingly simple task: rotate flat gradient/ramp to an arbitrary angle. And it turned out that it has no obvious solution.
    Please tell me how to do it. I know an alternative way, but I would like to know how the mechanism of procedural gradient rotation is implemented.
    Thank you very much.

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Nov 27, 2024, 4:50 AM Nov 27, 2024, 4:49 AM

      Hi key-direction,

      There are two methods to do so. Both are in the file below.

      CV4_2025_drs_24_RSrg_01.c4d

      login-to-view

      The one with the XPresso style nodes is based on using a C4D Shader and adjusting the orientation with a slider.

      The newer nodes do not have an angle parameter; if one likes to rotate the Ramp, the UV polygons need a spin. Which means it works only with Polygon objects.

      However, the setup shows this is possible with several UV tags. However, if there are many Ramps on the object, they can also share one UV Tag, which keeps their rotation in sync.

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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