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    Help! Fix Texture problems on a cloner.

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    • department-task
      department-task last edited by

      Cannot get the texture to end up in the right place when I render. Looks OK in the IPR but goes all wonky for the render.

      The attached images are correct from IPR.

      Collected files here: https://www.dropbox.com/scl/fo/t9p8sr37iqih6mugzb6rk/ADAFZUuobvaq10yWtUoN76o?rlkey=jkwvedl2c3zzu8hg2ciohc8rc&st=puup2hmy&dl=0![3.jpg](Image dimensions are too big) ![3.jpg](Image dimensions are too big)

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      • department-task
        department-task last edited by

        https://www.dropbox.com/scl/fo/t9p8sr37iqih6mugzb6rk/ADAFZUuobvaq10yWtUoN76o?rlkey=jkwvedl2c3zzu8hg2ciohc8rc&st=au7an1hl&dl=0

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          Hi department-task,

          Please have a look at the file below. Please place it in your project folder so the textures match.

          https://projectfiles.maxon.net/Cineversity_Forum_Support/2024_PROJECTS_DRS/20241212_CV4_2025_drs_24_MGuv_01.c4d.zip

          Is this working for you?

          The Cloner increases the number of Clones, and I see the problem here. The fixed UV per Cloner Child will be a stable solution for this setup.

          All the best

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • department-task
            department-task last edited by

            Sorry Dr. Sassi , I tried to copy-paste that and the link didn't work:

            https://projectfiles.maxon.net/Cineversity_Forum_Support/Cineversity_Forum_Support/2024_PROJECTS_DRS/20241212_CV4_2025_drs_24_MGuv_01.c4d.zip

            [And TY so much for such a fast reply! 1 Do you ever sleep?!]

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            • Dr. Sassi
              Dr. Sassi last edited by

              Hi department-task,

              Please try again. I had twice the part of the path in it. My mistake!

              I stopped last night at 12:30 (Pacific Time Zone) and got some sleep; thanks for asking. I dream about hibernation.

              Please let me know how it goes. Thanks for your patience.

              Cheers

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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              • department-task
                department-task last edited by

                That worked a treat. When you have a moment can you let me know how you split it into component parts? I'm off to bed so no rush!

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                • Dr. Sassi
                  Dr. Sassi last edited by Dr. Sassi

                  Hi department-task,

                  I selected the single polygon that carries the "text" from the "BET_MASTER_LOGO copy.png".
                  Since it was split into eight objects, I used the needed UV Polygon, selected it, and used the (UVEdit layout) UV Commands> Fit UV to Canvas.
                  Then I went to the Transform tab and reduced it, scaled to 0.25 in Y and 0.125 in X. Then I moved it to the left, Moving -0.0625 for x, then -0.125 (One can do that in one move, but that works faster for me) for x several times until aligning up left.
                  I made a copy of that object (MASTER_OCTOGON.0), and now, with the UV selected for that new object (MASTER_OCTOGON.1), I moved it +0.125 in X.
                  Next copy (Cmd drag in the Object manager), next move, repeat: Until MASTER_OCTOGON.8 was created.
                  All eight were placed under the Cloner, applied the materials, and done.

                  Screenshot 2024-12-12 at 7.28.37 PM.jpg

                  I renamed them later and might have gotten the number reversed, but that is just a label; the sequence is important. See the project file.

                  The alternative would be to do this with the Material tag's Coordinates. I love UVs, and I no longer have to care about the material tag settings. But well, that is case-dependent.

                  I hope my few lines make sense.

                  Enjoy

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                  • department-task
                    department-task last edited by

                    OK, I'll give this a go! Thanks SO much again! Best, Brian

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                    • Dr. Sassi
                      Dr. Sassi last edited by

                      Thanks for the reply, department task,

                      Let me know if you have any questions; I'm happy to look into it.

                      All the best

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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