Issue caching 3x cloners
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Hello Dr. Sassi,
I have a scene with a simple setup: 3x cloners shoot out papers and then fall being affected by cloth dynamics. All works well.
But, when I cache the scene, only 1 of the cloners seems to cache correctly but the other 2 caches in what appears to be a lower frame rate and then freeze.
This seems to have happened at some point when I was working with the scene. I've cached it before and it worked fine.
I tried creating a new project and copying everything over but I'm getting the same results.
Here is the project file: https://www.dropbox.com/t/ihtTplgjV86P71Ve
Any help would be appreciated.
Thanks,
Rob -
Hi Rob,
Thank you very much for the file, and using Dropbox.
I have occasionally seen this when things get CMD dragged copied. I prefer to copy and paste, but I also use the shortcut route; it should work both ways these days.
When I copy the whole Object manager into a new file and set the scene accordingly (I missed only the fps; yours is 25, and mine is by default 24), the problem persists. If I replace the Cloner and set up the Cloth newly, things work here. Example:
Please load this file into a new scene and check if that works similarly. Here, it shows up fluent.
I created three External abc files, via External and Cache Scene.
I loaded all three "abc" files into a new scene and exported them into a new single "abc" file. The one that is shared here.
https://projectfiles.maxon.net/Cineversity_Forum_Support/2024_PROJECTS_DRS/20241221_CV4_2025_drs_24_MGpf_01.abc.zip
Is one or the other working for you?
Enjoy your project and your weekend!