CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    attaching objects to mixamo rig

    Question & Answers
    2
    4
    129
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • G
      guarantee-topic last edited by

      Hi,
      I have a mixamo rigged character without the eyes and the nose.
      I am trying to attach them to the head by using parent constraint but it moves all over the place. Any recommendations on how to fix it?

      File can be seen here;
      https://www.dropbox.com/scl/fi/t7v192v2ko6jmb4m7v4wk/teddy3e.c4d?rlkey=q41voeefsr0cx4o50hzba3992&st=562ol49x&dl=0

      Thanks

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Thank you very much for the file and using Dropbox.

        The eyes and nose are on a surface area that is 100% weighted to the head joint, making it easy for the joint to be the "Driver" or Target for the Constrain Tag.

        All Joints have Constrain Tags, here typcially with a Priority of Expression 25 or 26.

        Going by the head joint, its priority is 25, the Constraint for the eyes and nose could easily work with Expression 26.

        If you later on use the Priority Shift on the rig, this value needs to be adjusted accordingly. Which might be forgotten to do, and spotted later after rendering. My suggestions would be in this case, use Expression 100.

        Screenshot 2025-01-18 at 10.50.43 AM.jpg

        There are a few rules about priorities, like the object manager top-to-bottom process.
        On top of that is a possibility for priority setting.
        If the data has not been produced before (based on priority hierarchy), then the data is used from the frame before. This might not always show up in the editor view, as it has several refresh cycles while working; during rendering, there is a one-time calculation along each frame; once and all Priority Problems show up.

        More in depth:
        https://help.maxon.net/c4d/2025/en-us/Default.htm#html/TCACONSTRAINT-OBASELIST.html#EXPRESSION_PRIORITY

        Enjoy your project

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        1 Reply Last reply Reply Quote
        • G
          guarantee-topic last edited by

          that is great help. Thank you very much.

          1 Reply Last reply Reply Quote
          • Dr. Sassi
            Dr. Sassi last edited by

            You're very welcome, guarantee-topic.

            Have a great weekend.

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            1 Reply Last reply Reply Quote
            • First post
              Last post