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    Particle to Particle Collision

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    • M
      MP-3D last edited by MP-3D

      I wanted to know with C4D 2025 is there a way of filling a object with particles and not having the particles intersect? I know I can use a cloner with dynamics cloned to the Particle Group but was curious if there is a way to natively have particles fill objects and not have them intersect or have multiple particle systems in the scene collide with each other.
      Screenshot-2.jpg Screenshot .jpg

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi nail-exchange,

        This is not supported natively; it is more like you described it.

        More about this here:
        https://www.youtube.com/live/4BXPxcRwVBc?feature=shared&t=3467

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • M
          MP-3D last edited by

          Dr Sassi,
          Thanks I guess that better suited for X-particles?

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          • Dr. Sassi
            Dr. Sassi last edited by

            Hi MP-3D,
            If you have X-Particles, choose what fits your current task best.
            X-Particles is, without a doubt, a great package. I have had it for many years, but in 2024, I didn't renew the maintenance, as pretty much no questions arrived here about it anymore. So, I'm sadly not up-to-date with it.
            Enjoy

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • Dr. Sassi
              Dr. Sassi last edited by

              Hi MP-3D,

              Here is a little update:
              https://youtube.com/live/lrwHdV4IMVw
              It is in the first part of the show, 05:43 to 20:28+

              Perhaps that helps a little bit

              Cheers

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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