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    Built-in Car Rig - how to cache?

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    • H
      haniel1107 last edited by

      Hello, I am struggling to find a solution.
      Can anybody help me, how to cache an an car animation, using the built in Car-Rig?
      This would be a huge help. Thanks
      Hani

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi Hani,

        As usual, all tested with the current version, as I do not answer from memory. (2025.3)

        Make a copy, as I do not have any idea about your setup.

        I suggest clicking on the Car Rig object and press C.

        Then open that Group and select Car-Template.

        With this selected, go to
        Main Menu> Animation> Add Animation Clip…

        If you keep the model as a Rig, you can add more Animation Clips to your library. Those can be mixed like film/Video editing.

        My tip: Use the Asset Browser car rig for testing. When you feel savvy, move on to your rig.

        Some might suggest Alembic, but that would typically require changing any Instance in the rig, which might be quite some work.

        My best wishes

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • H
          haniel1107 last edited by

          Hello Dr. Sassi,

          thank you very very much!! This is a big help.
          All the best,
          Hani

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          • Dr. Sassi
            Dr. Sassi last edited by

            Hi Hani, you're very welcome.

            I'm glad it helps. Please note that if the car is running along a different spline, that is not part of the data in the Animation Clips.
            I filed a report, that this theme needs to be addressed a little bit more. Thanks for the question.

            Have a great start to your week.

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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