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    Field Force (follow a curve)

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    • R
      robertvoy last edited by

      Hello Dr. Sassi,

      Hope you're well.

      I have a very simple scene here: https://www.dropbox.com/t/fpztcYwh1jJBYo1S

      What I'm trying to do is make the ball follow more closely the curve using "Add to Velocity".

      I like the idea of controlling dynamic simulations with field forces with the "Add to Velocity" type, but I'm struggling to understand how to make it follow the force more closely.

      Thank you,
      Robert

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi Robert,

        Not to be lazy, but Jonas made a nice and clever short instruction on that theme.
        https://cineversity.maxon.net/en/tutorials/how_to_make_dynamic_objects_follow_splines
        A mix is needed to balance the effect of centrifugal forces. I used the term balance on purpose here.

        Enjoy.

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • R
          robertvoy last edited by

          Thank you! That is using the "Change Direction" force type. Are you suggesting using a mix of "Add to Velocity" and the "Change Direction" field types with two separate field forces?

          I'm keen to figure this out using "Add to Velocity" instead of "Change Direction" to allow for more flexibility and more natural motion.

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi Robert,

            Please have a look here. Since the ball had no velocity, I used Absolute velocity first. The particles are more of an additional test, not needed.

            Example:
            CV4_2026_drs_25_SIff_01.c4d

            Cheers

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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