Converting mograph color shader to texture for obj
-
Hi everyone,
I fractured an object using Voronoi and applied a color shader to get random colors to fragments.
I'm wondering how I can apply or bake mograph color shader to each individual object.
I need to export obj with colors I've set up.
Hope I've explained it clearly enough.Here is the main project and another one where I've connected the fractured objects.
https://www.dropbox.com/scl/fo/uynql3ilym8g6tqtjld4q/AJ_oNh0TBFpXvQsUPHrqy3U?rlkey=zxkjmv486t1qonfz4yqkxq1lo&dl=0
Appreciate the help.
Thanks -
Hi Alex_Manic,
Than k you very much for the file and for using Dropbox.
This is a little bit tricky.
Your linear cutting of the object allows for a straightforward workflow.
First I set the gaps to something smaller (5cm instead of 10cm)Then I took the orientation of the related Matrix for a Standard Render Camera, so it faces the "cuts" perpendicular or, in other words, as straight stripes. This means the camera needs to be far away and has a long focal length. I rendered this out an Emmision only.
I then used the standard camera with a standard material (meaning I was not in Redshift then) to set up a simple Camera Map.This allows me to project the image back to the object in any resolution.
I reset the gap back to 10 cm, and in a Color Vertex Tag, I used the Color shader to use the Camera Map Material tag. This sets all points (Vertext) to the needed color.
Back to Redshift, a material with a simple Vertex node, works now.
My tip is to store it as Alembic.
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/202400501_CV4_2024_drs_24_TXwc_01.zip
All the best