Rigid Body on Cloner only caches one object
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Hello guys,
I have this setup here:
The animation is basicly a simulation where Objects pop in the scene and react to the existing objects. I simply push the geometry apart with a Attractor and the Cloner Counter goes up but a certain amount.
The animation itself works as I expect it but caching is a major problem - It just doesnt cache all clones. It only caches one clone. The rest stays static.
I get a simular result when I set the cloners to Render Instances instead of Instances. So the Cache maybe thinks that it has to cache Render Instances? Its weird.
Anyone has simular experiences with this?
EDIT: This issue appears when I try to cache a alembic. Internal Caching seems to work sometimes
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Hi MAVEO,
I can see that there is something that I did not expect it to behave like. I will file a report.
When you write "sometimes', then that is interesting. Is there anything that seems connected to having it working or not?
Thank you very much.
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Its interesting because it seems to not work constantly. Sometimes I have to transfer the whole scene into a fresh scene to make it cache internally, but when I clear the cache and cache it new, it sometimes doesnt work again. I cant post the project here because there are some client data in it, if it helps I can send someone the project as a bug report.
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Hi MAVEO,
If you can send it to the tech support, that would be great.
https://www.maxon.net/en/support-centerThank you!
My best wishes