how to get c4d shader gradient effect with new node editor in dome lights
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Hi! i just downloaded c4d last version and now when i try to setup a BG gradient for a dome light it doesn´t work anymore as always used to do, i tried out with new node editor but nothing works, how can we replicate this effect on new version? thank you!login-to-view
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Hi candidate-bill,
I checked 2025.0 and 2025.1, which both allow for the XPresso-style nodes.
Go to Preference> Renderer> Redshift > General> Node materials for Presets: off
This provides the XPresso-style Node material. Switching the preference setting will not change the material already created.Is that working for you?
Cheers
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yeah, i was trying this but is not working,the render view shows a white background instead of the gradient, it seems that c4d shader node is not working on the new version, i saw this in some forums were people is getting this problem too, is there any way to get this gradient effect in the new node editor? thanks for your help!
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Hi candidate-bill,
There are two other options. The first one is the classic way of using HDRI equirectangular images (a 360ºx180º image), just a large Sphere, normals inverted (as we look now from the inside), and perhaps the "image" needs to be mirrored, in case the shader pattern needs it.
CV4_2025_drs_24_RSoh_01.c4d
login-to-viewThe second option is more of a little sibling of the equirectangular, whereby the HDRI image was projected and adjusted so six square images could replace the equirectangular.
This can be built with six large area lights.CV4_2025_drs_24_RSlc_01.c4d
login-to-viewPerhaps one or the other helps for your project needs.
All the best