FBX export skews geometry
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I'm exporting a PLA animation for a Unity project but whenever I test the export in fbx review, the geometry becomes skewed. It almost looks like its melting. Does Point level animation usually do this? is there a way to retain my geometry while its animating?
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Hi diet-commission,
If you re-import the FBX to Cinema 4D into a new file (Merge) to see what was written out, is that the same you get in Unity?
Have you used the cogwheel to specify the export options?
The PLA folder must be on the same level as the FBX file.If all of that was done, and the results are not OK, please contact Tech Support:
https://www.maxon.net/en/support-centerAll the best