CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    FBX export skews geometry

    Question & Answers
    2
    2
    50
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • D
      diet-commission last edited by

      I'm exporting a PLA animation for a Unity project but whenever I test the export in fbx review, the geometry becomes skewed. It almost looks like its melting. Does Point level animation usually do this? is there a way to retain my geometry while its animating?

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi diet-commission,

        If you re-import the FBX to Cinema 4D into a new file (Merge) to see what was written out, is that the same you get in Unity?

        Have you used the cogwheel to specify the export options?
        The PLA folder must be on the same level as the FBX file.

        Screenshot 2025-04-09 at 3.14.20 PM.jpg

        If all of that was done, and the results are not OK, please contact Tech Support:
        https://www.maxon.net/en/support-center

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        1 Reply Last reply Reply Quote
        • First post
          Last post