Liquid in container + liquid scraping
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Hi, I'm trying to figure out how to art-direct a liquid pouring into a helix-style pattern inside a container like the images shown in Pic1-3. I would like to make the thick liquid pouring look realistic using simulations if possible and have the liquid be viscous and like a creamy texture consistency so that when it is poured into the container, it would be "melting" into itself like the photos shown. Additionally, I am also trying to figure out how they got the rectangular object to "scrape" the excess liquid at the top to make a clean-cut surface at the end (See pic4).
https://imgur.com/v4del0y
https://imgur.com/wobEUUw
https://imgur.com/MgBiWXh
https://imgur.com/DJrW4q4Also found another reference photo of a 'liquid scrape':
https://imgur.com/5YA8M2tThank you,
-Mia -
Hi Mia,
To get the "fluid" right is the main part, and Elly goes through the whole process.
Instead having the source (Emitter) just move a little bit, animated it in a rotation.
https://www.youtube.com/live/a16LNj0irKs?feature=shared&t=147What was missing was the knife to spread the syrup over the waffle.
Here is a little example how to do that. Please note that the "scraper" used is not visible, as it must be a little bit larger, and the visible one is just for the rendering.
CV4_2025_drs_25_LIcr_01.c4dThink of the particles and their radius to create volume. We need to collider the particle core, to get the "Fluid Sphere" The Radius in teh Scene Settings, that it creates moved. I hope that makes sense.
Enjoy your project and your weekend
Is this helping?