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    Vertex Map - Multiple Grows/Decays

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    • A
      atg last edited by Dr. Sassi

      Re: https://cineversity.forums.maxon.net/topic/954/vertex-map-growth-and-decay-how-to-achieve

      Referencing the thread above...

      I have the grow/decay working, but need subsequent "hits" (by an alembic) to repeat the process. Almost like rain drops/ripples hitting a surface...each hit should spread out and decay.

      Subsequent hits now are registering the alembic touching it, but only the first hit grows.

      VertexMap_MultipleHits.c4d

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      • A
        atg last edited by atg

        I may have it...the alembic needs to go in a folder as well, and the alembic, freeze, and the freeze folder set to max, with the decay above set to subtract.

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          Hi atg,

          It feels like you established what you wanted.

          Here is a little example about ripples. Vertex Map2
          CV4_2025_drs_25_ANrr_01.c4d

          Screenshot 2025-08-14 at 11.01.10 AM.jpg

          All the best

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • A
            atg last edited by

            Nope..still not working. This setup works until more hits are registered after grow/decay has already passed that area. Any ideas?

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            • A
              atg last edited by

              Thanks Dr. Sassi. I think I can adapt that to my setup. I wouldnt have thought to put the freeze above the point object though. My thinking was bottom-to-top: point object -> grow it -> decay it.

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Hi atg,

                Here is a different concept.
                CV4_2025_drs_25_PArd_01.c4d
                Compare Field and Friction to
                CV4_2025_drs_25_PArd_11.c4d
                Screenshot 2025-08-14 at 2.25.48 PM.jpg

                Here are the three main influences:
                The position of the Linear Field and its length will change the outcome.
                The Remapping of the Spline Curve, has influence
                The Friction as well

                To showcase the impact of the Field, I have titled it. This is just a demo, not suggested for production.
                CV4_2025_drs_25_PArd_02.c4d

                You need to explore it to art direct it easily, but I think it is worth a shot.

                The line as a child is added as the first impact of a drop creates typically a counter drop, and is so longer seen.

                Cheers

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • A
                  atg last edited by

                  Thanks. Particles works since it treats each hit as its own whereas the alembic doesnt.

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                  • Dr. Sassi
                    Dr. Sassi last edited by

                    You're very welcome, atg.

                    Have a great weekend

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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