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    Redshift Material to actual Geometry

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    • B
      bus-owner last edited by

      Hi there, I have an object to which I applied a material, projection mapping is spherical.
      I need to 3D print this object, and so I need to somehow convert the texture (as rendered) to actual geometry.
      How can I do this/is it possible?

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Mars,

        This is just brainstorming, as the options for what one can do with displacement alone might be, in some cases, unprintable.

        To my knowledge, that is not an option, as it is, as you mentioned during render time. Yes, it is easily imaginable to cache that. But no option.

        The way I would suggest it, without having seen anything that you like to do (hence I might be off here), is to increase the mesh density and use the Displacer Deformer
        https://help.maxon.net/c4d/2025/en-us/Default.htm#html/OMOGRAPH_DISPLACER-ID_OBJECTPROPERTIES.html#MGDISPLACER_DISPLACEMENT_STRENGTH

        The Volume modeling option might help here, for example: (Explore the Exterior Voxel Range and how that works with the printing process you like to use.)
        CV4_2025_drs_25_MOvd_01.c4d
        Screenshot 2025-08-29 at 10.19.00 AM.jpg

        My best wishes

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • B
          bus-owner last edited by

          Hi Dr Sassi, thank you so much for your response.
          In the end what I did was rebuild the Redshift texture I was using as a legacy texture instead.
          I then linked this to a Displacer deformer on the object (selected displacement option), to create real geometry.
          I am curious though, in future is there anyway that I can do this with a Redshift texture (because it's rather inconvenient to have to rebuild as a legacy texture!) Initially I tried with the Redshift texture but it didn't work, am I missing a step?
          Thank you
          Mars

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi Mars,

            One idea would be to bake the RS Material and use the image (still or sequence) to drive this with a Displacer.
            The Information that feeds into the RS Displacement (Like Maxon Noise) is fed into the Emission channel.
            An AOV is set (direct output).

            As usual, I checked the current version and practically recreated the idea.

            Screenshot 2025-08-30 at 11.33.40 AM.jpg
            Orange RS set up; Red Displacer based on OpenEXR image

            It is not a one-button push action, but I hope faster than recreating a whole Material.

            All the best

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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