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    • S
      selection-it last edited by

      Hello Dr. Sassy,
      Please excuse my English.
      I’m working with the particle system for the first time and I’ve run into a problem.
      The (blue) particles should not penetrate the gray rigid spheres upon impact. They should glide along the surface of the rigid spheres and then continue flying.
      Do you have a solution for this?
      Thank you for your efforts.

      bild_1.png

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi selection-it,

        Here is a simple setup. Would that work for the "aerodynamic effect"?

        Example:
        CV4_2026_drs_25_PAad_01.c4d

        Screenshot 2025-10-15 at 11.58.13 AM.jpg

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          P.S.: perhaps that is more along your target.

          Example file
          CV4_2026_drs_25_PAbp_01.c4d

          Screenshot 2025-10-15 at 3.13.33 PM.jpg

          The idea is simple set the velocity in a way that they "fly" along the Z axis, for example.

          Cheers

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • S
            selection-it last edited by

            Hello Dr. Sassi,

            Thank you very much for your support and commitment here in the forum.
            Your scene helped me a lot.

            Have a nice day and a nice weekend.

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            • Dr. Sassi
              Dr. Sassi last edited by

              You're very welcome, selection-it.

              Thanks for the kind feedback.

              Enjoy your project

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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