[Help] Modeling the Splines and Generators
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I think using Cloth Surface for thickness like this video (14:00) has issues. I'm around chapter 15 and start giving objects PBR materials using OctaneRender, the refraction of the fishbowl is wrong no matter how I tweaked the renderer, then I found by using positive values in Cloth Surface's Thickness parameter solves the issue. In the end, I recreated the fishbowl with splines with what I've learned from this series, and I found it more intuitive and precise, and it works pretty well when render. I absolutely love how this series cover as many tools as possible, but I just think choosing this tool for this purpose may not be optimal.
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Hi FaustBleu,
Yes, indeed, Octane would require a different tutorial.
For a while, Cinema 4D offers the Thickness Object, perhaps worth a shot.
Thanks for the kind words.
My best wishes.