Ramp-Tiling 2026.1: UV Context Node
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New thread.
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Hello Dr.,
I need to create a tiles pattern with circular ramps. With standard materials, we can adjust the scaling in the Material tag and switch on Tiling, but unfortunately this does not work with redshift materials.
Neither the 'Repetitions U / V', nor 'Tiles U /V' work as expected. Do you know a way to repeat a tile in two directions easily? -
Hi transition-worry,
I have moved the post, repeating the Ramp "pattern" and tiling the Ramp are different.
This separation keeps the forum readable and faster to access. Thanks for understanding.In Redshift 2026.2 for Cinema 2026.1, there is a new Node called UV Context.
Example:
CV4_2026_drs_26_RSuc_01.c4d

More about it:
https://help.maxon.net/c4d/2026/en-us/Default.htm#html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_UVCONTEXTPROJECTION.html#6acca8eded7741da911dcec7b34855f0
Or here in from the Maxon training Team:
https://www.youtube.com/live/ZAom6DvSi3s?t=2956&si=P5znAgrDbcioNEpfIs this working for you?
My best wishes for your project
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Referenced by
Dr. Sassi