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    Ramp-Tiling 2026.1: UV Context Node

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi

      New thread.

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • T
        transition-worry last edited by

        Hello Dr.,
        I need to create a tiles pattern with circular ramps. With standard materials, we can adjust the scaling in the Material tag and switch on Tiling, but unfortunately this does not work with redshift materials.
        Neither the 'Repetitions U / V', nor 'Tiles U /V' work as expected. Do you know a way to repeat a tile in two directions easily?

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          Hi transition-worry,

          I have moved the post, repeating the Ramp "pattern" and tiling the Ramp are different.
          This separation keeps the forum readable and faster to access. Thanks for understanding.

          In Redshift 2026.2 for Cinema 2026.1, there is a new Node called UV Context.

          Example:
          CV4_2026_drs_26_RSuc_01.c4d
          Screenshot 2026-01-07 at 11.09.03 AM.jpg

          More about it:
          https://help.maxon.net/c4d/2026/en-us/Default.htm#html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_UVCONTEXTPROJECTION.html#6acca8eded7741da911dcec7b34855f0
          Or here in from the Maxon training Team:
          https://www.youtube.com/live/ZAom6DvSi3s?t=2956&si=P5znAgrDbcioNEpf

          Is this working for you?

          My best wishes for your project

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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