Funky rigid bodies
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Physics in C4D act very inconsistent when simulating with a linear array of clones (bouncing in random speeds and heights).
Scene attached:
maxon physics errors 03.c4dPS: I also got in touch with the maxon support but as they usually file a bug that takes years to fix, I am wondering if someone has a quick hint.
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...when increasing the substeps, the simulation becomes more accurate for the first 2 seconds. But the viewport playback performance drops significantly.
scene:
maxon physics errors 03 (substeps 100).c4d -
...increasing the angular damping also helps a bit in combination with 100 substeps (maybe trajectory force shifts to rotational force). But after a few more seconds, the simulation gets random again, even without rotation.