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    Funky rigid bodies

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    • R
      reading-card last edited by

      Physics in C4D act very inconsistent when simulating with a linear array of clones (bouncing in random speeds and heights).

      Scene attached:
      maxon physics errors 03.c4d

      PS: I also got in touch with the maxon support but as they usually file a bug that takes years to fix, I am wondering if someone has a quick hint.

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      • R
        reading-card last edited by

        ...when increasing the substeps, the simulation becomes more accurate for the first 2 seconds. But the viewport playback performance drops significantly.
        scene:
        maxon physics errors 03 (substeps 100).c4d

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        • R
          reading-card last edited by

          ...increasing the angular damping also helps a bit in combination with 100 substeps (maybe trajectory force shifts to rotational force). But after a few more seconds, the simulation gets random again, even without rotation.

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