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    Cinema 4D 2025 — Roller Coaster Train Rig: Flipping Constraints and Coupler Setup Help

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    • hope-series
      hope-series last edited by

      I managed to get it working. It ended up being a hierarchy issue — I received some feedback on the correct structure, set it up with one train rig without individual cars, and that solved things. Everything works correctly on Tracks 01 and 02.

      However, on Track 03 we can’t get the bogies to orient properly using the Rail Path. Using the RIGHT rail spline results in a 90° pitch, and using the LEFT rail spline causes a 180° flip. Reversing either spline and trying all six axis options doesn’t fix it. The spline geometry looks correct in the viewport. Does anyone know if there’s a way to control the axis direction?

      I also have another issue with the rigging. Rigging isn’t my strongest area, and although the train follows the track properly, the cars don’t seem to be attached to the bogies — as you can see in this GIF. I’ve looked into car‑rig setups but still can’t get them to work correctly. Any advice would be greatly appreciated.

      https://drive.google.com/file/d/1ikL84kVkP1MbxVJW6NhxW9kaLWkZg_H4/view?usp=sharing

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      • noseman
        noseman last edited by

        I'm afraid without a project file it would be nearly impossible to troubleshoot this.

        hope-series 1 Reply Last reply Reply Quote
        • hope-series
          hope-series @noseman last edited by

          @noseman https://drive.google.com/file/d/1k7y0y_stlF0j9tcZq4IMT5Qe6d0H51lZ/view?usp=drive_link

          I would be very grateful if you could take a look and provide your advice, please

          noseman 1 Reply Last reply Reply Quote
          • noseman
            noseman @hope-series last edited by

            @hope-series
            thanks for the project but there's too much stuff in the scene.
            Please remove everything other than the minimum elements that show the issue you're describing.
            Also please explain at what frame you see a problem with the flip...

            As far as the general rigging question, that's another story altogether and the setup needs to be redone. I'll see if this is something I could maybe make some sort of tutorial about.

            hope-series 1 Reply Last reply Reply Quote
            • hope-series
              hope-series @noseman last edited by

              @noseman Thank you very much for your reply. This file contains only what’s necessary. The flip occurs at frame 558 when the train joins track 03.

              Regarding the rigging, I completely understand. I actually found a tutorial today that covers dynamic rigging, which I think is exactly what I’m missing—specifically connectors and rigging bodies.

              Thanks again for taking the time to look into the file. The flipping is the only issue I haven’t been able to figure out yet.

              Cheers.

              https://drive.google.com/file/d/1zRil0d_FuqS8_7Qm3iVgo5IhHmcXY76y/view?usp=drive_link

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              • noseman
                noseman last edited by noseman

                I did a quick inspection of the scene and the simplest way to fix the flipping without touching anything else is to move the "Track_03_LEFT" a bit on the Y axis to the other side of the Center. BEWARE: This may NOT be the correct way to do this but it fixes the issue you have...
                Here's the project file with that subtle change:
                https://www.dropbox.com/scl/fi/q820vro6ijtswfuxa8ez5/Ride_Vehicle_14_02-Noseman-01A.c4d?rlkey=s34nhcf0e5rdqpnjq7phqpodq&dl=0

                EDIT: I realized this affects the orientation later in the sequence. I would advise you adjust that spline to retain your desired orientation...

                Keep an eye on this thread because I'm going to see if there's an easier way to rig this without using Dynamics.
                Keep doing what you want to do, because I can't promise a timeline or a perfect solution 🙂

                hope-series 1 Reply Last reply Reply Quote
                • hope-series
                  hope-series @noseman last edited by

                  @noseman hey man thank you so much for looking into this issue. Any new insight is very welcome. I’ll be checking indeed.

                  noseman 1 Reply Last reply Reply Quote
                  • noseman
                    noseman @hope-series last edited by

                    @hope-series
                    also, please let me know if you got it to work with the spline adjustment.

                    If I were to make a tutorial about rigging trains and roller coasters, could I use your models for that? I won't share anything, just show them on-screen.
                    There's absolutely no issue if you don't want to 🙂

                    hope-series 1 Reply Last reply Reply Quote
                    • hope-series
                      hope-series @noseman last edited by

                      @noseman I need to change the car geometry, give me a couple of days and I can give you un updated file, but the bogies and the tracks will be fine.

                      noseman 1 Reply Last reply Reply Quote
                      • noseman
                        noseman @hope-series last edited by

                        @hope-series

                        ...but the bogies and the tracks will be fine.

                        Those are all I need, but if you send some better models it will make things look better 🙂

                        No rush

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