CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Paper dynamics

    Question & Answers
    2
    2
    26
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • E
      evidence-due last edited by

      Hi everyone,

      I’m trying to recreate a confetti effect in Cinema 4D 2026 and I’m struggling to get the motion to feel believable.

      What I’m aiming for is not just confetti falling down, but a look more like a real burst of paper pieces:

      dense release at the top

      pieces rotating and fluttering while they fall

      slowing down in the air before reaching a certain lower area

      gradually settling, without looking like they hit an invisible hard collider

      Right now I’ve tried mainly with a Cloner + Rigid Body setup, using winds, drag, lift, damping, random rotation, and slightly varied confetti shapes. I also tested particles, but I’m still not getting that natural “paper-like” motion where the pieces seem to float, wobble and lose speed in a convincing way.

      My main problems are:

      the pieces often fall too much like rigid cards instead of light paper

      they do not rotate/flutter in a natural enough way while descending

      it is hard to make them visually slow down before a certain area without it looking like they are colliding with an invisible object

      if I use a controlled cloner layer to fake part of the effect, the transition can look too abrupt

      So my questions are:

      Would you approach this with rigid bodies, particles, cloth/soft body, or a hybrid setup?

      What is the best way to get that “paper flutter” behavior in C4D?

      How would you make the confetti slow down in the air before reaching a lower area, without a visible collision feel?

      If using a hybrid method, how would you blend a simulated layer with a cloner-controlled layer in a natural way?

      Any advice, workflow suggestions, or examples would be massively appreciated, especially from anyone who has done this kind of ad-style confetti shot before.

      Thanks a lot.![alt text](![image url](![image url](![image url](![C_1.png](Image dimensions are too big) image url))))![C_2.png](Image dimensions are too big)

      1 Reply Last reply Reply Quote
      • noseman
        noseman last edited by

        Go to this link and find two setups in the "confetti" folder. Hope they help you get started:
        https://maxonvfx.com/c4d_quicktips_projects

        1 Reply Last reply Reply Quote
        • First post
          Last post